Neoaxis game engine tutorials
Open platform for integrating third-party services and stores. API allows to add deeply integrated third-party services with easy. NeoAxis Store support. Sketchfab support. Complete set of tools for 2D game development. Game framework, physics, characters, interactive elements, sensors, camera control. Fast level creation tools, 2D modeling tools. Physics is supported by powerful Aether. Learn more.
Complete Set of Tools. Scene editor. Built-in C editor. Visual flow graph editor. Material editor. GUI editor. Particle system editor. Import tools. Mesh tools. Fast level creation tools, 3D modeling tools. NET programming and built-in scripting The basic part of the engine, basic components and the player app are written in C without using interlanguage wrappers.
Native code is only used for low-level parts like rendering, physics and sound. In combination with the provided source code, you can write and debug the code most efficiently.
The editor includes the functions of the Visual Studio, that is greatly simplifies scripting. You can create event handlers for the scene and other objects directly in the environment, does not waste time to link.
Learn more about scripting. Visual workflow scripting. Advanced object type creation capabilities. Ultimate optimized multi-threaded rendering pipeline based on the Bgfx. Physics support is provided by powerful Bullet physics in bit precision mode. Stores integration Open platform for integrating third-party services and stores.
NeoAxis API allows to add deeply integrated services with easy. NeoAxis Store support. Read more. Physics rigid body. Physics soft body. Sensors 2D. Scripting C. Using of mathematical functions for 3D. Scripting Flow graph.
Object property value calculating with Flow Graph. Shader script material. Shader script screen effect. Vegetation material. Using shader code in material. Mesh paint layer. Render target in 3D. Compute using threads. How to fill objects of a Group Of Objects from code. Outline effect. Character AI. Character skeleton control.
The example of using flow graph scripting. From a programming perspective, this is similar to classes creation, inheritance, and other OOP features. Type inheritance. Add virtual properties, methods to the objects by means the editor.
Event handlers creation inside the editor. Builder 3D is an extension of the editor, which includes fast level creation tools, 3D modeling tools, constructive solid geometry operations. Vertex, edge, face tools. Constructive solid geometry operations.
Union, difference, intersection. Created models can be used both as scene objects and as ordinary 3D models.
The kit allows you to create complex scenes in a minimum of time, thanks to the large number of constructors inside.
0コメント