Star trek card game rules
Sign up for Newsletter : Subscribe. Explore the history and alternate history of the entire Star Trek universe in this version of Chrononauts. Take on the ID of one of your favorite Star Trek characters as you try to alter history to restore your specific timeline! Maybe you need to ensure that the Federation gets founded, or just retrieve the Orb of Time and some tea, Earl Grey, hot.
All Rights Reserved. In this game, you become a Star Trek character trapped in an alternate reality. A special grid of 36 cards is displayed in the center of the table, representing the current state of the Timeline of Star Trek history.
Other cards include important Artifacts such as Tribbles or the Guardian of Forever and Inverters, which ripple reality and change the outcome of pivotal events.
Your secret ID card tells you what parts of the Timeline you must change — or preserve — in order to win. But the Federation has also sent out other expeditions.
Therefore, you have to be wary of competitors — and of the Klingons, who want to give the players a hard time. With the aid of Captain Kirk and Mr. Spock, however, keeping the adversaries in check and outperforming your competitors should be an easy task. With this in mind: Live long and prosper! Star Trek Catan is basically a direct adaptation of the Catan base game. Illustrator and Star Trek fan Franz Vohwinkel provided completely new illustrations of all printed game components, including the characters, based on motifs from the popular TV series and the movies with William Shatner and Leonard Nimoy.
The Federation territory lies in front of you. It consists of 19 sectors containing planets and asteroids surrounded by open space. It is your task to provide the Federation territory with outposts and starbases.
The Federation territory contains 5 different types of planets and one asteroid field. Each planet produces a different resource. You start the game with Space Intersection 2 outposts and 2 starships. The 2 outposts already provide you with 2 victory points VPs. If you have, or reach, 10 VPs on your turn, you win the game. To obtain victory points, you have to build outposts, which can be upgraded to starbases. Outposts are worth 1VP each; starbases are worth 2 VPs each. Of course, if you want to build, you need resources.
How do you get resources? Every turn, some planets will produce resources. Exactly which planets produce is determined by rolling 2 dice at the beginning of your turn.
Each planet is marked with a round number token. However, only players whose outposts or starbases border these producing planet sectors can receive resources. Outposts and starbases can border either 1, 2, or 3 planet sectors and thus produce different resources, depending on the number rolled.
In our example, the outpost Y borders 3 sectors: a sector containing the red planet, a sector containing the yellow planet, and a sector containing the white gas planet. The outpost Z at the Federation border only receives resource production from 2 sectors yellow and green planets. However, you need very specific combinations of resources to buildall the things you need to win. For this reason, you are allowed to trade with your opponents. You make trade offers or let them make trade offers with you.
And if the trade goes through, you might get the resource s you need to build. You may build new outposts on any unoccupied space intersection — provided that one of your own starships is adjacent to that intersection and no other outposts or starbases occupy an intersection within 1 space route.
You should consider carefully, though, where you want to build your outposts. The numbers on the number tokens are depicted in different sizes to illustrate that large numbers are more likely to be rolled. The red numbers 6 and 8 are the largest in size; they are likely to be rolled most often.
Remember, the more often a number is rolled, the more often you receive resource production. For your first few games, we suggest that you assemble the game board according to the illustration in the Game Overview.
First assemble and place the 6 frame pieces, making sure that the trading posts on the frame are in the correct positions as shown. Then fill the frame with the hexagonal planet sectors and place the number tokens on top of the sectors exactly as shown in the Game Overview. After two or three games, you should use the variable set-up. You can find all pertinent information in the Almanac under Set-up, Variable. The oldest player goes first. On your turn, you can do the following in the order listed:.
You must roll for resource production the result applies to all players. You may trade resources — with your opponents or as a border trade see: Trade below. Each Borg drone has an icon identifying which subcommand it is assinged to within the Borg collective. Subcommand icons are used primarily to staff Borg ships, but also have other uses indicated by cards.
Seven of Nine is an exception; her game text allows her to apply all three of her subcommand icons to staffing a ship. Each Borg ship has a bonus point box. They are affected normally by the first function of Anti-Matter Spread, like any other ship. A player using Borg Affiliation cards may not stock any non-Borg Affiliation personnel, ships, or facilities in their game deck or any side decks, including former Borg such as One , or a Mission II with a built-in non-Borg outpost even if they do not use that function of the card.
See playing Borg. Unlike other affiliations, Borg never attempt missions. Instead, a Borg player uses Objective cards to accomplish goals such as destroying a ship, scouting a space location, or assimilating a planet.
Some Borg objectives score points; others confer different benefits, such as disrupting the timeline e. When you are playing Borg and you have an uncompleted "Borg Use Only" Objective card face up in play, this is defined as your current objective.
You are limited to one "Borg Use Only" current objective at a time. You may have any number of non-"Borg Use Only" objectives in play at a time. You may also have other "Borg Use Only" cards such as incidents in play.
When you play or activate a "Borg Use Only" Objective card, you must immediately target an appropriate location, ship, personnel, etc.
Objectives may target solved or unsolved mission locations. The objective then allows your Borg to scout the ship or location, initiate battle, abduct a target, etc. See scouting , scouting locations , scouting ships.
See probing. A Borg player scores points, both positive and negative, only from "Borg Use Only" cards and cards which specify that they affect Borg. When you or your Borg are confronted with any other card which is point-related, play out the card but ignore the points.
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